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<p><a href="slant.html">Previous</a> | <a href="index.html">Contents</a> | <a href="docindex.html">Index</a> | <a href="map.html">Next</a></p>

<ul>
<li><a href="#C21">Chapter 21: Light Up</a>
<ul>
<li><a href="#S21.1">21.1 Light Up controls</a></li>
<li><a href="#S21.2">21.2 Light Up parameters</a></li>
<li><a href="#S21.3">21.3 Light Up user preferences</a></li>
</ul></li>
</ul>
<h1><a name="C21"></a>Chapter 21: <a name="i0"></a>Light Up</h1>
<p>
You have a grid of squares. Some are filled in black; some of the black squares are numbered. Your aim is to &#8216;light up&#8217; all the empty squares by placing light bulbs in some of them.
</p>
<p>
Each light bulb illuminates the square it is on, plus all squares in line with it horizontally or vertically unless a black square is blocking the way.
</p>
<p>
To win the game, you must satisfy the following conditions:
</p>
<ul><li>
All non-black squares are lit.
</li>
<li>
No light is lit by another light.
</li>
<li>
All numbered black squares have exactly that number of lights adjacent to them (in the four squares above, below, and to the side).
</li>
</ul>
<p>
Non-numbered black squares may have any number of lights adjacent to them.
</p>
<p>
Credit for this puzzle goes to <a name="i1"></a>Nikoli <a href="#p0">[9]</a>.
</p>
<p>
Light Up was contributed to this collection by James Harvey.
</p>
<p><a name="p0"></a>
[9] <a href="https://www.nikoli.co.jp/en/puzzles/akari/"><code>https://www.nikoli.co.jp/en/puzzles/akari/</code></a>
</p>
<h2><a name="S21.1"></a>21.1 <a name="i2"></a>Light Up controls</h2>
<p>
<em>On Android, please touch for left click and long press for right click. Also note that where this manual refers to pressing a letter on the keyboard, the Android version has icons at the bottom of the screen instead (Control and Shift are not available). There is also an optional "Night mode" which uses darker colours in low light.</em>
</p>
<p>
Left-clicking in a non-black square will toggle the presence of a light in that square. Right-clicking in a non-black square toggles a mark there to aid solving; it can be used to highlight squares that cannot be lit, for example.
</p>
<p>
You may not place a light in a marked square, nor place a mark in a lit square.
</p>
<p>
The game will highlight obvious errors in red. Lights lit by other lights are highlighted in this way, as are numbered squares which do not (or cannot) have the right number of lights next to them.
</p>
<p>
Thus, the grid is solved when all non-black squares have yellow highlights and there are no red lights.
</p>
<p>
(All the actions described in <a href="common.html#S2.1">section 2.1</a> are also available.)
</p>
<h2><a name="S21.2"></a>21.2 <a name="i3"></a>Light Up parameters</h2>
<p>
These parameters are available from the &#8216;Custom...&#8217; option on the &#8216;Type&#8217; menu.
</p>
<dl><dt>
<em>Width</em>, <em>Height</em>
</dt>
<dd>
Size of grid in squares.
</dd>
<dt>
<em>%age of black squares</em>
</dt>
<dd>
Rough percentage of black squares in the grid.
<p>
This is a hint rather than an instruction. If the grid generator is unable to generate a puzzle to this precise specification, it will increase the proportion of black squares until it can.
</p>

</dd>
<dt>
<em>Symmetry</em>
</dt>
<dd>
Allows you to specify the required symmetry of the black squares in the grid. (This does not affect the difficulty of the puzzles noticeably.)
</dd>
<dt>
<em>Difficulty</em>
</dt>
<dd>
&#8216;Easy&#8217; means that the puzzles should be soluble without backtracking or guessing, &#8216;Hard&#8217; means that some guesses will probably be necessary.
</dd>
</dl>
<h2><a name="S21.3"></a>21.3 <a name="i4"></a>Light Up user preferences</h2>
<p>
On platforms that support user preferences, the &#8216;Preferences&#8217; option on the &#8216;Game&#8217; menu will let you configure whether &#8216;this is not a light&#8217; marks are shown when the square is also lit.
</p>

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